The Sinking City
So if Conarium is going for a Mountains of Madness vibe, then The Sinking City is very much going for a Shadow Over Innsmouth type of thing. It’s quite over the top though, like they’ve just dialed it all up to 11. So the world feels more kind of surreal and nightmarish than anywhere earthly. If you’ve ever read “Perdido Street Station”, it’s got that kind of otherworldly weird grim downbeat vibe to it. A very different sort of game from Conarium and also from the recent Call of Cthulhu, although it does share some similarities with the latter. Like the Call of Cthulhu game, you are a detective looking for clues to solve strange goings on. One of the ways in which you can do that, by using a sort of spooky vision to piece together events that have happened at crime scenes, is very similar to how you can do that in Call of Cthulhu.
The rest of it is quite different though. It’s open world, set in a reasonably large city map, the way you gather clues and piece them together feels a lot more free form and less linear, even if in reality it probably isn’t that much more so. You’re left to your own devices though when you get into the town and there’s side quests you can do. There’s also lots of monster shooting available, but so far that hasn’t been too in your face, which is just as well because it can be quite punishing and your inventory limits are very meagre, meaning you have to be really frugal with using your weapons.
It twas another bargain from the Epic store. This one during their winter sale. With the price reduction plus one of those £10 vouchers they were doing, it brought the price down to about £18.
Ah, the smell of the sea air and rotting octopus.
Ooooh! Someone’s a bit touchy.
My room at the Devil’s Reef Hotel.
I am so going to write a scathing review on Tripadvisor.
Located in an area steeped in native charm.
I like the map. Locations markers aren’t automatically marked on it for you when you pick up a quest. The addresses are found in the clues you are given, which you then have to find and pin on the map yourself. It’s still fairly simple to do, but it’s a nice little touch.
Piecing together clues might lead to conflicting conclusions which you can mull over here in your mind palace, before finally going back to the quest giver and making your decision over what to tell them. Some choices can make a difference later in the game and others don’t really have any effect on the outcome of the game at all.
As per the title of the game, the many of the streets are flooded, turning it into a Venice like city and cutting it off from the outside world.
So you’ll be traveling by boat a lot. Oh and doing a lot of running around, but fortunately there are numerous fast travel points about.
I really do like the dour crumbling red brick industrial look.