That’s annoying about Sword & Sworcery, as I’ve still never rally gotten around to playing it.
In fact, I have a bunch of early Humble Android games that I haven’t actually played as I rarely use my phone for gaming. I hadn’t really considered that there might be a time limit on them.
I totally get what alms is saying though. While the issue isn’t specifically the DRM, the ideological divide between DRM and DRM-free has often been about who controls the software. Is it the company or is it the user’s to do with as they will? (Ignoring EULA’s because everyone does).
But with the move into platforms-as-services, and stores-as-services, and games-as-services, having a copy of a game that you can control doesn’t always mean the best result anymore, because that probably means you are missing out on at least one of the service parts.
It’s probably less of an issue on PC, other than for games-as-services, because we have more options such as mods, wrappers, patches, emulators, etc… But on something like android it’s a lot harder for the user themselves to deal with any issues.
Things can of course cut the other way, with games disappearing entirely if someone decides to shut down the service at some level, and DRM preventing users doing much about that.
GOG games do get updates, but you’re very often a second class citizen in that regard. Even some of the android games seem to have been updated, but I guess that’s down to the developer and given that Humble has stopped doing android bundles and changed hands in the meantime, I imagine there’s almost no incentive to do so.
On the other hand, I’ve also had android apps that have updated themselves into unusability.