The element that is sometimes overlooked when thinking inside the ‘too much choice’ groove, is that of freedom of choice.
The library / wine cellar building allows one to simply jump into things when and if, even on a whim; putting a regular price tag on the same things acts as a barrier, inducing decision steps: for instance, do I allocate my resources there or should I better keep them for something else I want more or that I don’t even know that I may want later?
And, given enough time, we do change our minds, and our specific perspective, surprisingly often. I can doubtlessly testify that is the case for me; I do see this all the time, when browsing the virtual shelves or taking a look at older bundles I have passed on.
I am honestly not a fan of sub services like Spotify and the likes (shocker, right). They’re very, very good for those who sell them (theoretically infinite revenue potential! stockholders like!), but I believe less healthy than more traditional models.
Not just because of the potential hit in income for content makers, which is a well known effect of Spotify and YouTube specifically, but also because they warp the relationship between the work and the audience, as well the audience and content makers, in many ways that just feel wrong in the long term.
Going back to games, it’s empowering for us to try them for very, very low prices, it’s so great to just dip your toes and make up your mind without any strings attached, however it does make it harder to establish a connection with a work that is only sampled maybe once or twice, in a hurry and a flurry of content that are direct consequences of the too much choice scenario.