Hos is Nikopol a gem?
The key difference between the Hercules games and CSD!, as far as I can remember, is that Hercules is either trivially easy or exactingly hard, meaning you have to execute the sequence precisely; in that it feels like it has no middle ground, you either win without even trying or get the ONE solution right.
A design that feels very constrained and old-fashioned, rote, even.
CSD! relies on defined action sequences which you can practice and learn, the time management element stems from combining the various sequences on the fly so that you can execute all the tasks at a decent speed without making (too many) mistakes.
Contrary to the dull point and click nature of the Hercules games, CSD! is a highly tactile game (personally I recommend playing it on a gamepad, though others will prefer the keyboard) that feels highly rewarding, will give you a buzz if you like entering focus zone (I love it),
It’s only stressful if you bite more than you can chew (true of most games), the difficulty curve is well executed and gradual, in a way it’s like watching someone playing acoustic guitar; your ears will report there’s this crazy complicated thing going that feels good, in reality most songs are a relatively simple sequence of chords, which work not unlike building blocks: if you break it down into basic elements, it’s a stark contrast with the music that emerges.
CSD! also includes tycoon light elements so the gameplay breaks into sections, adding variety, so you’re not constantly cooking for the customers, even though that’s the (pardon) meat and potatoes of the game.
It also has a ton of modes for when you’re done with the campaign, including co-op if you’d like to play with the significant other or other sort of human-based lifeform.
From Chubigans I’d also recommend his previous game The Oil Blue.
CSD! will surely look hectic in videos, so I suggest just trying it for yourself (it’s been super cheap a tonne of times anyway); Conversely, I tried a time management game Adam recommended, Heart’s Medicine, which is variation on the Diner Dash formula, in a medical setting, and found it applied a lot more pressure on me than CSD!.
I think in part that is because the experience in more formulaic TM games tends to unravel as soon as you make a few mistakes, whereas in CSD! making mistakes may take you out of the flow for a while, but it’s hardly an avalanche of epic failure.