That’s interesting, I had no idea their intention was to make a MMO even before the first Torchlight.
You do have a point there, I kind of forgot that lootboxes had attracted unwanted regulatory attention, possibly because of my being pessimistic about any possible action.
My assumption was that the game industry will strike some sort of agreement to self-regulate, something bringing superficial, not substantial, changes to the model, like putting up fine-print notices, and requiring a specific release from a parent, or even banning their sale, for under-age players. And that’s where I stopped thinking about the matter.
I am more in favor of games GTA existing and being sold, than I am against, however, I wouldn’t go out on a limb saying that the current system ensures with absolute certainty that no under-age person can play those games.
So, if the industry can get away with not selling violent and gory games to minors, but only on paper, then why not lootboxes?
Sure, there’s smart people at Blizzard, but assuming lootboxes are allowed to exist in the current form, then I would suspect the gravitational pull of the gigantic mass of money involved, may be just too strong for them, too?
Have you seen how much Blizzard is charging for bundles of cosmetic items in Heroes of the Storm lately? Now, that’s an F2P game, and Blizzard seems to already have agreed to make changes to that model, however, that confirms the company isn’t lacking in the greed department either.
Unless you were referring to something I’ve missed, of course, in which case do bring me up to speed.