I don’t think it ever hurts to remind everyone that making games is a much, much complicated affair than it appears from the sidelines.
What other devs have achieved, given certain goals, budget, and time, is certainly useful as a reference point, however parallels will only have so much accuracy.
Additionally, Viktor definitely has a point when he notes that each game has been trying to do something different and for sure, Star Citizen and its makers have not lacked in ambition – euphemism, of course, but you know the gaming industry often plays it so safe, that some degree of daring is to be commended, if nothing else, because it may inspire others.
Roberts came back to game development after a long hiatus, and there were other issues that pertained to his particular management style, if you want to call it like that.
Star Citizen certainly needed a longer time to get going than other projects did, so their entire timeline has been shifted forwards.
They are slowly getting somewhere, I am not sure I’ll be interested in that place when they get there, or that I’ll even be still here by the time, but here’s 2020 and almost three quarters have gone, and CIG haven’t gone bust yet, so, some day, perhaps.