Not really though.
I mean, the main difference is, it is an actual game, and you can actually play it.
I mean, they’re all finished products which are functional/playable so yeah that is a pretty huge difference a product even you describe as “a dream”. It’s a unfair comparison. Comparing SC to an actual game like E:D is a bit like how all the 4Chan incels compare their imaginary anime “waifus” to real girls, and find real girls deeply wanting, because they’re obsessed with something that exists largely in their mind. It’s less harmful than that, maybe, but it’s the same sort of complex, where you’re comparing a vague fantasy with a hard reality.
Many of which would be much better funded if SC didn’t exist.
Uh-huh, and the reason other games don’t do this is because it’s not something that is in high demand. It’s not that technically challenging. I mean, games like Damocles were kind of doing it in the 1980s for god’s sake.
Starfield may well do it to some extent.
What’s really gross to me, is that, based on current progress, you could do pretty much everything SC has done and more, on probably $40-50-odd million dollars (if even that), if you had an actual development studio, with actual management, and actual deadlines and stuff. Yet SC has blown over $300m and achieved very little.
Even to achieve the actual goals they laid out, you shouldn’t need $300m, not at the limited level of fidelity they’re going for.