To be fair, Elite has those, but you have to really try (i.e pull of a high-g turn in a Mamba at full speed with flight assist off, or nosedive towards an 8g planet) to get them.
Which would be fine if SC did that too but last time I bothered with a free weekend you got them every time you pulled the stick a bit too hard.
Yeah, that is ridiculous.
I mean again this is the year 2900 you should at bare minimum have suits and medication that protects you, if people in the Expanse can take 10g withouth blacking out, people in SC should too.
I expect Alpha 3.9.0 going PTU next week although it would be great to get it for testing upcoming weekend already.
The game IMO requries some survival elements so it will be interesting to see what kind of difference upcoming changes will make even in very unbalanced state.
I like the idea that I would need to prepare and plan before I go to do tasks like exploring, salvaging, mining, etc; what gear I take with me, what’s the weight and how much noise they make, how long time I can stay to survive, etc.
There is nothing to explore yet, but they have started implementation on “survival” mechanics. Mkay.
I don’t see why survival mechanisms wouldn’t be useful in current alpha versions already. There are enough different kind of planets, moons and other locations and situations to start test those mechanisms.
And I totally agree that you should have the option to turn all that on. So I can leave them off.