The issue is, that for most game developers launching crowdfunding projects, it makes no difference to their ultimate success if they “give very little information and very rarely”, or if they constantly spam lengthy explainer videos, because they get 95% of their crowdfunding money in the 30 days or so the Kickstarter/Fig window is open. I mean literally 95% - even ones that have allowed funding after that via other methods have found that only a very small amount trickles in that way.
The business model is “get the crowdfunding money, make the game, sell the game”. That doesn’t require constant in-depth updates. That doesn’t require explainers. Some information needs to flow to keep people calm, but that’s it. Whilst some prominent updates/videos in the six months before the game launches are smart, to get free advertising via coverage on gaming sites and by streamers and so on, and build hype for people who didn’t KS the game, they don’t actually need the sort of in-depth explainer or “our goals” videos that CIG keeps putting out for Star Citizen.
Nor does CP2077 need that. You haven’t pre-ordered CP2077, you note. Well, hopefully no-one has. Pre-ordering when we know very little about the game (which would be true even with explainer videos) and where we’re months away even from closer-to-final previews is a bit silly. As noted, crowdfunding isn’t pre-ordering. Games might not actually get completed, or might be very different from what you expected (in either case, with a pre-order, you could cancel before release, I note, not so with crowdfunding). Elite: Dangerous was exactly this - when I funded it, it was basically outlined as a single-player game with a multiplayer market-based system and optionally more massive multiplayer. By the time it was finished it was a full-on MMO where single-player was basically just a messed-up afterthought, and which was entirely balanced around multiplayer grinding.
CP2077 will start doing it’s marketing blitz and picking up pre-orders and so in the months coming up to release. Explainer videos and the like now will not help that. In fact, people may read too much into them, and actually be put off by them. Or systems may change drastically. If they’d done an explainer on combat, say, early this year, it might work significantly differently by now, and all that does is confuse and annoy people when no-one can actually buy the game until it releases. Most “pre-orders” for games like CP2077 actually go in in the month or so before release. And they’re not really worth much more than actual orders, in this digital age. They help to determine how many physical copies to ship, but that’s still mostly worked out in other ways.
Star Citizen has an entirely different model to normal games and kickstarted games, though. It is an ongoing money-extraction project. Sure, you haven’t given them any more money, but literally tens or hundreds of thousands of other people have. They’ve made hundreds of millions in post-Kickstarter money. The vast majority of their budget is post-Kickstarter.
This is why they need to do “confidence” videos like the one you’re pointing to. A normal KS’d game or normal game doesn’t need that until it’s near to release, if ever. But Star Citizen isn’t going to release any time soon, maybe not for several years, maybe not ever. They want more money to keep paying everyone, though, so they keep putting out videos, hyping the game, describing systems they would like to make, to control an economy that doesn’t actually exist, and might never exist. As long as they’re just describing systems, fans can idealize them, and give them money (“support” them) on the basis of that idealization. They have to keep talking about “goals”, about largely theoretical systems, about what they want to do, to keep that confidence, keep those dreams going, and keep the money flowing. if it doesn’t make you give money, you aren’t the target audience, because what they want is people giving them more cash.