Honestly I can’t even begin to imagine what the hell is gonna happen if I somehow want to set waypoints or something like this amidst hectic space combat.
Yeah this. I’m not in the side of those who think SC is a scam. I like their ambition, I like what they want to achieve, but the execution is just so, so sorely lacking at this point, and so disconnected from CIG that acts like there’s already a real, playable game with ship sales and stuff…
That’s totally what I mean.
Let’s be clear : I don’t want every space sim to be a pinnacle of writing, and my opinion on that is totally subjective.
But at heart a space sim doesn’t have some very intricate mechanics. They are simple games, at heart. To feel engaged in them I need a sense of atmosphere. I don’t play a space sim to move a laser icon between two rock icons, I play it for the fantasy of being a space miner, if you want. And for that I think I need an interesting background, a universe I can feel engaged in.
And SC, with an art direction and setting that’s essentially the most basic tropes of sci-fi thrown together, doesn’t engage me. It’s “politically neutral, capitalistic industrial near-future world #34” and it doesn’t make me dream, simply put. It leaves me totally cold. And that’s the opposite of what I want in a space sim. I want a space game that makes me go “holy shit” at times, that transports me in another world, where I feel immersed and engaged. And SC, no matter how well-crafted its mechanics could be, doesn’t do that to me.
Essentially, Roberts wants Star Wars. His idea of the ideal space sim is the space dogfight sequence in Star Wars Episode IV, over and over again. That’s what he did with Space Commander, that’s his idea of a space sim. And…I don’t know, I just don’t feel like dogfighting in a generic sci-fi setting over and over and over again.
Again, personal opinion.