I have to say, playing it with an Xbox controller, it kind of sucked.
I used to be a serious flight simmer back in the 1990s, with flash stick and thrust controller (I never had rudder pedals but did often consider it), and you just don’t have the precision you need to make flying really fun, for my money, with the Xbox controller (also some of the key-mapping is super-questionable). It works, but to me, even not having really used proper sticks for a long time, it feels like it’s sub-par. But it does work. Like, I don’t think I had to use the keyboard at all. My aeroplane did fly. It felt like it jounced around a hole lot because the stick is so sensitive, and the A/B button throttle filled me with range, but it did fly.
(I see from the reddit link you can lower the sensitivity, which I couldn’t find when I was playing - the menus are totally awful - pretty but awful - stuff is all over the place and unimportant stuff is up front a lot of the time.)
The much bigger problem is that my computer, which has so far had no problem running anything at an “acceptable” framerate with at least decent graphics at 1920x1080, fucking CANNOT handle Flight Simulator (or MSFS2020 as I guess that jargon would have it lol). It is a tragedy. It’s like 10-15 FPS tops in-game, a lot of the time (it does go higher sometimes). On medium. And medium does NOT look good. Not sure if there’s some kind of trick here. I suspect 8GB of memory is just nowhere near enough. And I’m not buying more memory until I upgrade the mobo and CPU (because inevitably whatever memory I buy will be crap or even outright unusable with the mobo/CPU I end up getting).
Exact same here. Title screen has a bunch of flashy in-engine stuff going on and it runs smooth as silk. But in-game? 15-30 if that. It’s barely any better on medium than high. And yes, as you say, it’s not even hammering the GPU. I kind of wonder if it’s not using my GPU at all, but using the Intel integrated GPU on the processor or something, in-game.