Briefly back to Uncharted to answer (somewhat) the question of real-time cutscenes.
Short answer: I still don’t know for sure, the character model will be the same, though the lighting may be something not being able to achieve in realtime
Short answer 2: watch this video (there are visual examples of all the things they discuss, in gameplay, through “stage lighting” demos, and maya 3D models
Long answer: the video is an incredible view into how complicated the model for Drake has gotten, from normal maps to estimate wrinkling, eyes moving to deform the eyelids and skin above it accurately, to the material-based/physics based lighting being used, incredibly more robust facial expressions, to cloth physics of the shirt, and that the same model being used in cutscenes and gameplay.
Raindrops are distractingly big, but otherwise, yes, Driveclub is astonishingly good-looking. Reviews make it seem like it’s not really my sort of racing game but I still can’t help but feel a little jealous.
Though speaking of puking, after the atrocious camera for the bikes in the original Motorstorm I can die a happy man knowing I’ll never play one of those games again (if the series is actually still going).
Yes the rain drops are very big, comparing directly to real life it definitely looks artificial lol
A very nice effect in any case
Motorstorm’s last games were RC for Vita, Artic Edge on PSP and PS2 (a cult favourite apparently), and Apocalypse on PS3 (delayed due to concerns of sensitivity for the earthquakes in Tokyo).
And lastly as an aside: some B-roll footage (basically means unedited as far as I understand) 15 minutes long or some such of Order gameplay, just about to watch it now.