It’s about re-selling existing libraries, as they have been doing for a long time on PS2, PS3, PSP, and PSVita.
They don’t need to remake every game on PS1 and PS2. That’s like 15,000 games. Just repackage with trophies and sell, that’s why it’s significant. If publishers want they can even add bonuses to the games that weren’t in the original copies, or even merge games together with similar content (MGS + VR missions).
Again, it’s not an indication they will do anything, it’s just a possibility of things they could do.
PS4 notably does not currently have PS1 or PS2 game support, even ones bought from the PS Store, and of course not PS3.
This is one of the greatest CES keynotes ever.
Kaz Hirai, President and CEO of Sony, leads the keynote as the main speaker.
His speech is rather extraordinary, and I highly recommend watching the first 30 minutes in which he speaks. He also brings Vince Gilligan, creator of Breaking Bad, to the show.
Andrew House shows up at the 40 min mark and shows off PS Now.
Very significantly, the only developer which had a time slot and spotlight in the show was Media Molecule at 35 min (second best part of the show to Kaz’s speech).
This is rather amazing, because Media Molecule is a recent developer (their 3 games being LBP, LBP2, and Tearaway). And their games, full of User Generated Content, tied in heavily with the whole theme of the show which was giving freedom to users of all devices to be creative.
And of course they name drop Tearaway as the latest in this line of giving players that opportunity to be creative and put their own stamp on the game.
The reason I’m mentioning this is because MM is working on a game for PS4 that is likely going to receive a huge push from Sony on PS4, and there is no doubt it will be heavily designed around user made art and design.
If you watch the video of the CES keynote (Kaz’s speech during the first 30 min) and then watch this, you will get what I mean: