Yeah they said they had to relearn how to do good maps in isometric perspective for instance. With PoE1 they had to learn Unity, build up their toolset around it, create the world and it’s lore, plus everything related to the classes the gameplay mechanics. With PoE2 they could spend a just faction of the funds on iterating on the mechanics, and spend the rest on content.
They are both fun classes. Chanters are a bit like D&D bards, though they can fight in combat and not only play buffing music like in some D&D iterations. Classes aren’t as strictly defined in PoE, you have a lot of different builds available if you want some non-traditional character to role-play as. Chanters, like most classes, can be built tanky or glass cannon, depending on the attributes, talents and equipment you give them. Most seem to play them as versatile support “off-tank” types though.
Ciphers are the “psionic” type class. They are more usually built as glass-cannon types I believe, that is how I played my first character. Ciphers get some unique dialogue and quest resolution choices. That’s true for all classes, but I believe Ciphers may be the ones who get most.
Having two of the same class in the party is also usually not a problem, but if you don’t want that:
Spoiler for companions: Chanters
You find one fairly early in the game, a generally cheerful wandering Aumaua scholar on a quest to find knowledge. He is an easy going bro, basically.
Spoiler for companions: Ciphers
Much later in the game you may (optionally) find a cipher called The Grieving Mother. She is one of the companions that have the most dialogue and unique insights into the world and the main quest, but some players find her … ample, and very serious dialogue, very tiring. I liked her. But she is the very opposite of an easy-going bro.
If you play on the easier modes you don’t have to worry much at all about how you build your characters, just about everything works as long as you use active abilities in combat and occasionally upgrade your equipment. What is “easy” depends on how used you are to playing these types of games or micromanaging characters though. Personally I think everything below “hard” is fairly easy, but I know some people struggle even on easy mode. (And there is no shame in that, people have different backgrounds and experiences and enjoy different levels of difficulty.)
There is lots of combat though, and this is just my personal opinion, but I suspect playing on “medium” mode is the least satisfying, because then all the combat takes time without being a great challenge. If you mainly enjoy stories and writing in games you may want to switch to “narrative” mode. For me the game became the most enjoyable on Path of the Damned difficulty, because then every fight could be deadly and I had to learn how just about every mechanic worked to survive, and then suddenly a lot of the design decisions made sense. But as I said, people enjoy different things. Some people find the harder difficulties a tedious never ending slog, so play it which ever way you enjoy it the most.