Just started ACT 3. Have really enjoyed it at points but I’m done with combat. I can kill someone as easily as look at them now at level 8. Od Nua only entices me for the sake of it’s named treasures, I’m well beyond caring otherwise. Looking forward to delving more into Glanfathan society, which I assume is what I’ll be doing in this final region.
The companions are really enjoyable and the lack of resolution for some of them has been genuinely tough to experience. I’m still waiting for Durance to do something after his first vision though, not sure if that’s bugged somewhere. I also made the decision to get rid of one of the companions after some “revelations”, which was a tough one but it felt to have done otherwise would have been against my character’s nature.
It’s a great RPG, the closest I’ve come to experiencing the craft in terms of narrative ingenuity and since New Vegas, but the combat makes it too disjointed to make it quite as evocative. The dialogue, the plot, the lore, the in game texts and visual descriptions, the characters, the soul readings, the environment and effects, the mechanics to interact with these-all absolutely first class. The focus on excessive fighting cheapens it somehow is all, snaps you out of all that good stuff as comprehensively as it engages you.