Showing off my new spiffy Gek-styled outfit at the Anomaly:
Somebody dropped a couple Void Eggs in my inventory while I was (briefly) AFK at the Anomaly - and then this happened (might be unrelated, not sure).
I was going to ask here if anybody wanted them, but ultimately I destroyed them. Word is these Eggs that are being given away at the Anomaly are the product of cheating, anyway.
BTW some time ago I bought 3 pieces of armor from the QS Companion, but these are not showing up in the Appearance Modifier - what am I missing ?
There was a post about it on the subreddit a few days ago, detailing a recipe that apparently worked wonders. Might be worth a shot.
The main reason for my interest in making Nanites is I figured I might want to upgrade my A-Class Fighter and that takes 50,000 Nanites. But the process is so slow, I may have to bite the bullet and cross my fingers for an S-Class to find its way to me, and then upgrade its hold. I already have like 20 SAMs in storage and will have more if I keep scrapping ships, whenever I am lucky to find cheap A-Class Explorers and Figthers to melt.
In fact, as I previously noted that the economics of scrapping are not great - I have now the creeping suspicion that SAMs instead make it very much worth it: there is a relatively good chance to get SAMs even from small ships that cost a couple millions. Contrast with an individual slot costing up to dozens of millions at the Outfitter station!
On a lucky shot, up to 3 SAMs can come out from a ship that only costed me 2.5 Mils, gave back scrap for 1.75, plus ~900 Nanites. 800,000 Units for that is nothing (especially as I currently have 1.6 Billions in my account)
Another way to make Nanites would be refining, however I imagine you would want to set up an extraction rig for silver and gold since most of the other refiner processes seem to involve materials that must be gathered manually, either directly or indirectly (e.g. Pugneum)
On that token, I am personally at a stage of refiner proliferation for a variety of reasons:
- I have a Ferrite Dust gig that I posted about previously, because I have been crafting/building stuff that literally eats it (e.g. Supply Depots require 10 Metal Platingeach, Extractors 5). Additionally I do sometimes process the excess into Magnetised Ferrite for selling, even though the profit is negligible compared to other schemes and makes me question that it’s worth the time and effort.
- I have begun burning through Condensed Carbon (previously living off the land) because of the Stasis Device / Fusion Ignitor pipelines. Initially, these Gases came from my “Condensed Gases” chest, where I had stored everything acquired through either Missions or Frigate Expeditions. Eventually I had to craft my own, and all of the advanced Gas Products require non-inconsiderable quantities of Condensed Carbon.
- Additionally, I am transforming excess plant matter from the Hydroponic Farm into regular Carbon as a precursor.
- I have the whole Residual Goop -> Viscous Fluid -> Living Slime -> Runaway Mould -> Nanite pipeline.
And 5. eventually I will also run out of Advanced Alloys used in the $$$ pipelines mentioned above, and will have to synthesize my own if I intend to keep making those products. (so that mean setting up more extraction rigs).
In fact, I should probably start to put some thinking into optimizing my production and refining operations, since the hydroponic farm is currently hosted on the Freighter, and it does seem there is a hard limit on the number of Refiners you can have in certain types of rooms (?).
I am enjoying this part of the game as it pushes more or less the same buttons as Factorio - although I would like it better if there was a way to automate the basic processes more.
Just like Factorio allows the player to focus more on the planning and balancing sides of things, I would love to have bots or other automatic mechanisms picking up materials from one place or machine and feeding them to the next step of the process (Slime Rancher has something like that, too!)
And I would love to be able to set up AI ships and give them rules for picking up materials at bases, deliver them at another point, picking up the end results, and so on.
Additionally, it would be fun to set AI ships up in a fashion similar to the Patrician family of games, where you give them a trade route, rules for logistics and buying and selling.