I get what you’re saying, EPICTHEFAIL, but here’s the thing.
If you release a product with problems, then keep talking about how you’ve got some really cool improvements coming, you need those really cool improvements to actually come, and come fairly soon (like, months, not a year or more), and to actually be really cool and resolve at least most of the complaints.
I’m skeptical that can be done with No Man’s Sky. Whatever you think of the quality of the actual game, the most common and serious complaints would seem to require them to very nearly entirely rebuild the game. Not quite from the ground up, but in a very serious way.
That’ll take a lot of money, time and effort.
And there’s no guarantee it pays off, because if they get it wrong, they may just end up wasting a lot of money/time and further annoying their fans.
You point to games which were successfully largely fixed (I’ll take your word for it with Rebirth). But that doesn’t always happen. Sometimes people keep working on a game and all that happens is fans get gradually disenchanted. Maybe the hate stops, but they don’t think “This was a worthwhile use of my time and money and I would buy from these guys again”, they think “Well, could be worse but I’ll write this one off…”. There are countless games on Steam where the devs kept working on it, and it’s still mediocre. The main reason to do this, too, is to fuel continuing game sales and/or build trust for future products - and do they care about either? Maybe they feel the former is ship that’s sailed?
We’re also kind of assuming that they do want to fix it, and that this wasn’t actually close to their intended product - but what if it was? I mean obviously they’ve mentioned stuff that didn’t actually appear in the game, but most devs do. Maybe they don’t even see the game as having that many problems?
Equally, what if they have no intention of continuing as Hello games? The devs may well all go their separate ways. I very much doubt other devs sneer at them - I suspect most are pretty impressed with them, for various reasons, so I don’t think any of them would face difficulty getting jobs elsewhere. If they really made huge wodges of cash you can bet at least one of them is thinking about quitting the games industry entirely.