I don’t think that’s necessarily a bad thing; there’s games where variety trumps depth every single day of the week.
NMS, from where I’m sitting, seems to suffer more from an identity crisis; take the multiplayer expansions: if I remember well what Murray said before release, NMS was primarily supposed to be a single player experience with some light multiplayer elements - but they’ve done differently because they are trying to please whatever audience has stuck with the game after the controversial launch (Murray himself admitted to this).
For a game with such a strong, original vision, the after release work seem largely uninspired, adding “stuff to do” without a clear goal, going instead in a thousand different directions, and in this way slowly but surely diluting its personality.
It looks like a restaurant ran by a star chef who, after a rocky launchy, has all but casted his vision off to the side, and is now offering Foie Gras, Fried Chinese Dumplings, Spaghetti, Cheeseburgers and Curry, everything on the same page of one menu - anything goes, as long as it keeps the regulars coming in.
That’s going to sound a little unfair and inaccurate, I’m afraid, but it is how I feel about the game ATM as a by-stander. When they will deem enough time has passed, perhaps when they have DLC, they will revise the base price, making it easier to take one’s chances.