I settled on a Dell U3417W. Things that set it apart from other LED, IPS, curved, 3440x1440 monitors were: 10+ years of good experiences with Dell, thin bezels, built-in speakers for desktop use, no silly “gamer” designs, and a (seemingly) less glary coating to some of the other models I saw. To be sure, the thin bezels and the curve have their downside, and even the ‘matte’ coating is a lot more reflective than they were 10 years ago.
Backlight bleeding is an issue, but with the edge-lit LED technology that’s always going to be the case. Some people mind it more than others. I even notice it on screens with a wide bezel, so I figured there wasn’t much point in chasing after a ‘no bleeding’ target. So long as the screen isn’t “black” it’s pretty much a non-issue unless you go looking for it.
Right, that was a consideration. Almost-4K is a huge number of pixels, and I don’t think the difference in pixel density really lives up to the hype.
Another thing that played a role was the intended use: I’ve been doing more work on my work laptop, so could lean more to ‘what’s better for gaming’ for the desktop. Since I stopped playing MMOs I’ve also had little use of the second screen during games (missed chance for strategy games!). I’m also still looking forward to getting a desktop-suited OLED screen as soon as they become somewhat affordable, so I didn’t want to go too crazy on costs.
The Flawless Widescreen program gets rid of the black bars in the in-game cutscenes (conversations and such) in Mass Effect: Andromeda. Last time I played it it also stopped Nvidia Ansel from working, but perhaps that has since been fixed.
You can also do an easy edit of the main The Witcher III exe-file to get rid of its cutscene black bars, too. There are one or two cases where this makes the framing of the shot a bit awkward, as you can see things that were supposed to be obscured, but that’s only very rarely.