The live balance team have no idea what they’re doing, just chasing the latest fotm in the competitive scene but even then not understanding why those champions are getting picked, eg nerfing Nautilus’ damage instead of his CC, or ignoring the massive problems with Shen’s ult for months while he was picked or banned in almost every single competitive game, because why wouldn’t a team pick the ultimate split-pusher?
And then there’s the constant erosion of power for supports, which is my favourite role, from the incremental nerfs to champions, the itemisation (currently on the PBE gp10 items are nerfed which will likely go live) to Morello this week outright saying they’re not making more than two support champions a year because they don’t sell, having released Lulu in a state that makes her unpickable competitively because there’s always another support champion that does what she does but better.
It really feels like Riot are moving towards Blizzard’s hellish model of balance where they pull levers with no idea what’s attached at the other end and produce a never ending rollercoaster of buffs and nerfs, and LoL was where I went to escape that. Riot don’t even have an intelligent theorycrafting community to keep them in check like Blizzard do. /rant
On DOTA 2, yes the design feels dated and it’s really obnoxious to learn all its little quirks like which magic magic immunity doesn’t make you immune to(!). But everything is dialled up to 11, so it’s heaps of fun at the same time, I recommend giving it some time to acclimatise to the bullshit because there’s a really good game further along the learning curve.