Hey, I don’t know how I missed Dino Run 2. I liked the original quite a bit, even if it’s very bad at telling you what you’ve done for achievements.
The System Shock Reboot thing is a bit of a surprise for me, but I haven’t been following because I didn’t back it. I decided to go back and check on other failures of kickstarter.
A closer look at Kickstarter failures
Shroud of the Avatar is pushing out a half fermented turd and calling it a game. When the description of the game warns you to read negative reviews before purchasing, you know you have something special. Richard Gariott sold his blood to fund the game, which seems very showy at not all that practical.
Camelot Unchained is promising a beta in 138 days. For a 2013 campaign. Those who are left seem moderately excited.
Star Citizen is Star Citizen. They’re on alpha 3.0 and development continues. I’ll say this for Star Citizen. It’s beautiful and has devoted fans.
Pathfinder MMO is still being developed, sort of. It transferred to a new developer entirely after the old one declared defeat. They’ve been giving away free trials, so there’s some trickle of life. However, the game itself looks like a pre-WoW game. I don’t even get what it’s supposed to offer that D&D Online doesn’t.
Project Phoenix may have embezzled the money into a different game which was then sent to backers. The lead said the money for the new game came from a group of Australian investors, which is a bit strange. Backers themselves seemed more surprised to get anything out of the campaign. I see a common thread of anger going away over time.
Stonehearth is still chugging along in alpha, updated here and there every five days. A new update had three enthusiastic pages of comments.
The Mandate is dead, dead. The latest news we have is of contractors going unpaid. They were open about money troubles after the campaign.
City of Titans may be doing something? There are updates from last December about their writing process.
Unsung Story: The developer mismanaged all the resources, tried changing it into an MMO, and then gave the whole project to another developer late last year. The new developer seems both more transparent and more productive.
Castle Story: Released August 2017 without fixing what reviews say are major issues, still seeing small development. It has one review on metacritic, and it’s a 70. The review says it adds nothing new to the genre.
What amazed me with all of these is that not a single one of the large scale projects had an “I’m sorry, we can’t go on post.” The Mandate talked about funding problems, but most of them just seem to either putter along or go completely dead. The puttering is really interesting because there are multiple examples where another team takes the project over. Why? What’s in it for the new team?
Researching the kickstarter graveyard reminded me of the last update from my most favorite failed game.
After Mobot studios went out of business, I have just been working from my living room as time allows. However, I am almost done building a new studio at home. Its not huge news buts, it’s exciting and should help focus at least a bit. I’m still sort of figuring out what the next move is after the death of mobot studios. But a good studio with a door is a start…
_Anyways just remind to remind people I’m still moving along. _
That seems to be a good place to end this post.