“That means we need a combination of publisher funding, our own sweat equity, and backer funding to make the full fledged game we want to make. We know some people will feel that if a publisher is involved there isn’t a need to back the game, but we have negotiated for IP ownership in our current discussions.”
The most cynical translation of this would be, “Buy the game before we make it, with no guarantee of quality, please. If you don’t do this it’ll still get made, but we won’t own it.” This is the kind of thing that developers mention every so often in campaigns because it matters to them. Feargus talked this during the Pillars II campaign and there were others. Consumers should not care about that kind of thing, because it’s not like the creator owning the IP prevents it from being bought by other companies later. Microsoft now owns Pillars of Eternity and InExile, Paradox owns Harebrained Schemes and White Wolf.
I do appreciate how honest they are. They commit to a Nintendo platform but not the Switch because a new console is coming out. They tell it straight out instead of requiring you to do a small bit of internet sleuthing like Pathfinder:Kingmaker.