Winter Voices is pretty bad. Which is a shame, because I really wanted to like it. It was released during the great RPG famine and had a nice sense of setting. The battles are just plain awful though. Which is kinda getting to my point. A lot of games that seem like they deal with grief well on the writing side of things are terrible as games.
I feel like TV and games frequently treat grief as something you beat or get over or reach some sort of acceptance. Grief presents a story element we have no control over, that cannot be defeated like a boss monster, much as we wish. It doesn’t go away, there’s no magical time when it’s ok. We just get busy.
I was just curious if there were games that had managed to deal with the incompatibility of grief and game mechanics. Weirdly enough, I think Mass Effect could have dealt with grief in a way that maps to mechanics, if you had the option to send someone interesting into the tower.