Or "How tikey abused his regular status to post outside the promotion forum"
Just joking, this is not promotion.
Just as an excercise I’ve been designing a boardgame. I’ve been doing it on and off for a while and now I’m getting close to a point that I’m comfortable talking about it. A few playtests more and I even might even try to get some of you to play in a few months.
Let me introduce you to GALACTIC BATTLECRUISERS:
Here’s a boring summary:
Galactic Battlecruisers is a game of capital spaceship combat.
The objective is to disable the enemy ship or at least cause the maximum amount of damage before running out of energy.
Each player gets a ship that’s divided into six subsystems, and a hand of six “energy” cards. During play they use the energy to perform different actions like advancing, rotating, attacking, launch a torpedo or activate shields. Each of those actions have a energy cost.
Each subsystem can withstand two hits, once it receives a second point of damage it’s considered destroyed.
A player achieves victory once he destroys three of the six subsystems or causes seven points of damage overall.
Besides being used for issuing orders cards have a value attached to them that’s used to resolve an attack. The attacking player after declaring his action chooses one of his cards and places it face down. The defending player can use one card from his hand or the card that’s on top of the deck in order to defend. The card with the highest value is successful (in case of a tie the result favours the attacker).
Cards also have special abilities tied to them, so a card might allow a player to destroy a torpedo or to perform a “jump” and relocate his ship to another part of the board.
TL;DR: Hex board! CARDS! CAPITAL SHIPS! PEW PEW! and just for Epic “ABSOLUTELY NO REALISM!!!11one!!”
The reference card (in spanish)
And a artsy picture of the prototype:
I’m now finishing a preeliminary rulebook which I’ll post later.
It’s still a long way to go but I think I’ve finally nailed the core mechanics. Now it’s onto balance and to find ways to spice things up.
It’s been quite fun to design a board game and at the same time I’m amazed at how much it overlaps with industrial design so the process flowed quite naturally but it’s much more dependant on “user testing” as the interactions between systems are much more complex.
I’m looking for opinions and maybe interested people to e̶x̶p̶l̶o̶i̶t̶ help me test and go over the rules.