You either have a lot more gaming time than me, or play games at a muchfaster pace, or have already played a lot of them.
I think my Epic backlog is around 30 games now… as I’ve only actually had a chance to play about 2 of them.
This was my guess too. I think my Epic backlog* is about 30, my GOG backlog* is about 75 and my steam library* is in the hundreds.
Assuming we get 1-2 games per week for the next 17 weeks of the year, that’ll be about 55-60 in my Epic backlog, which is catching up with GOG.
*the problem being that my Epic and GOG backlogs are backlogs because I keep forgetting about them and so I’ve played a relatively small number of them, whereas my steam library is a library because I’ve played a much higher percentage of them.
So I’m not sure the strategy will work, unless they give me several hundred free games.
The wildcard that is changing this is installing Playnite this year, which means I actually see my GOG and Epic games now and might play them… but which ironically means I still don’t visit their stores at all.
I guess it could be this too, or a mix of all of them.
I’m not sure of the cost-effectiveness of giving away so many games just in order to increase the number of client installs though. Surely the number of people who’re going to install your client but haven’t already keeps going down, while the number of people who have already installed your client and are just getting additional copies keeps going up?
Giving away something like Subnautica at the beginning likely got a lot of people, but giving Limbo later isn’t likely to add many people to that.