Well, I think the general idea is that these deals should net a developer some cash and/or interest in buying their other works. If they don’t have DLC, new launches or other games to sell, then we’re hoping that EA will compensate these devs adequately, except we don’t trust EA to play fair.
On Steam we used to know the rules were the same for everyone, with these deals we don’t know exactly what’s happening behind the scenes.
Of course this one being $0.99 it’s easy to argue that’s almost free, but clearly the point is getting people on board to pay a subscription, and at that point, you’d be supporting a company with a dubious track record.
I have to deal with a lot of companies that I disapprove of, because I have to; these games are available eleswehere, so I don’t need to put up with EA.
I don’t think it’s a matter of either of us being more or less clever, in calling it experimentation you’re casting a positive light on the experience, which was not getting to the solution directly, and making mistakes instead. Perhaps you enjoyed the mistakes because a different sequence would play out each time.
It’s trial and error for me because I considered it simply iteration on the way to the solution, an impediment to getting to the next puzzle rather than an enrichment.
Mind, it’s likely designed this way intentionally, it just isn’t working for me.