Didn’t Shadow of the Horned Rat have a button you could mash while a unit was in combat to supposedly improve the outcome? Like, mash your mouse button on a UI button like you’re playing one of those old track and field games that broke joysticks. In a tactics game.
Phantom Brigade (early access) seems real good. Very pretty mech tactics game with simultaneous turns like Frozen Synapse, only you can see exactly what your enemies are going to do, so it’s about executing elegant turns and minimizing their damage and maximising yours. Punchy weapon effects, and buildings crumble under fire satisfyingly. I’m a couple of hours into a campaign and I’m starting to see some decent variety in the weapons you face (and might therefore salvage). Salvaged arms and torsos and whatnot can sometimes have mods that grant bonuses, so I can see that building out my squad will get more interesting as I go.
It has a couple of serious flaws. It doesn’t explain itself much at all, especially on the campaign map, so I’m either figuring out things as I go or looking them up. For example, you start with 2 mechs, but you can field up to 4. I had the requisite number of arms and legs and so on, but I couldn’t figure out how to get them built up. Turns out I needed to build a frame in the workshop- the only thing this does is unlock an extra slot, but there wasn’t a tooltip or anything that explained this.
You can only watch the results of a turn once. You can’t watch the entire battle at the end. This is a big flaw. There’s no way you can see everything that happens in a single viewing, and thus assess how your units are doing. Also it’s super pretty, and I’d like to be able to watch some cool scenes more than once. I would bet this sort of function is extremely difficult to add if you didn’t work it in from the start, so I hope there’s a really solid reason why it wasn’t there from the start.
Still enjoying myself quite a bit.
Edit: oops, wrong thread for this sort of thing. Sorry!