Sounds like the T7 is getting an upgrade too. A class 6 FSD that apparently can give a stripped down non engineered T7 a base jump range of 41ly!!! Also apparently getting uprated thrusters too. I hope it’s getting better shields and armour too as they are utterly pathetic right now.
I do like the T7, but it’s been so underpowered for ages now that it’s been hard to find a reason to own one. If it retains these buffs, then I’ll definitely be getting another. Would be a good replacement for my other T series exploration ships.
Well boo! It seems some were complaining that it could now out jump an explorer ship and so:
Originally Posted by Steve Kirby
Thanks for the feedback on the Type 7 beta changes. We have read the feedback here and on other social media and we hear you. Some of the changes we made to the T7 were intended to make it more versatile compared to ships like the Python and offer a real option for longer range traders.
One of the benefits of the beta is it allows us to test changes like these and gage the response. In this instance it appears that the changes made didn’t deliver the results we intended.
We agree that the Type 7 should not out jump the explorer ships. With this in mind we have decided to go in a different direction to give the T7 some love while making sure it still fits under the explorer ships in raw jump range.
Here are the new planned changes.
Instead of giving it a size 6 FSD, as we have in the beta, we are going to lower the mass of the Type 7 slightly so that its existing size 5 FSD will push it a bit further than it currently jumps. From an in-game context perspective, Lakon will now be using lighter materials to manufacture the Type 7.
It will be keeping the extra size 2 optional slot to give it some versatility and we will up the power distributor from 3 to 4 (not 6, this was a bug) so that it can work better as a mining/exploration/utility ship.
The other slot size changes will be put back to their previous sizes.
This should achieve our aim of giving the Type 7 a clearer role in the game for traders and offer some more versatility, while not making any of the other ships obsolete.
As you can imagine, in a game like Elite with continuous updates, these types of balancing tweaks and changes can happen from time to time. I’d like to pass on our sincere thanks for all your support, testing and feedback during the beta.
Fly safe, Commanders.
So in other words it’s now just getting a minor upgrade instead. Well done folks, well done… sigh