That for me would be Minecraft.
In The Long Dark, unfortunately, indoor locations are treated as separate entities (like Skyrim) and thus you can’t truly look out of the windows.
This is actually a gameplay annoyance, for me, and I wish Hinterland could at least find a way to communicate the outside conditions without requiring the player to leave the house.
If wondering why, I had the impression the transition from indoors to outdoors advances in-game time more than I would expect otherwise. I never verified this, though, so it may be wrong.
Nice try but no cigar.
The Long Dark actually contains an episodic story mode featuring a plane pilot, his former wife, a doctor, and a magnetic anomaly killing everything electrical and affecting the wildlife as well.
I cannot say much more as the vast majority of the dozens hours I played of TLD, were spent in the sandbox survival mode.
Which is great for those who like emergent narratives.
It’s not a hard game to bounce off during the first few hours, so it takes some faith and patience, a few brutal deaths are likely before getting the hang of it.
Once past that stage, it’s just the right level of challenge: it’s more Skyrim than Skyrim, in the sense of “live a different life in a different world”. I used to call my play sessions “going to Canada”