beta weeked seemed awsome to me, had a bash at all the classes & i cant say any felt weaker than the other (demon hunters seemed to lack aoe but make up for it in focused damage) by lvl 10 they all had a feel of being crazy powerful,
i like the way they made the junk loot literaly a waste of time to pick up as it meant i could just forget about it & minimise the inventory management bolocks (white n grey items are worth about 2gold & a mob can drop between 0-60g so if u obsess over it & grab & sell everything u’ll find the extra u make is going to be negated by the downtime from selling)
money is pooled between all characters & they gave us an accountwide stash a la torchlight yay! the accountwide blacksmith is quite interesting too
multiplayer seemed solid with moments that reminded me of setting of a nuke in a “city of villians” bank vault cranked up to max difficulty with a full party (we all left that vault with a tan!).
i like that they are following the talent approach wow is taking in “Panda’s In The Miiiist” so there are no longer many chioces that once made cannot easily be undone - one fight u can safely be sat at the back with blowpipe & zombie dawgs, a few sec downtime later & u can be shortrange aoe dot tastic with fireybatbreath & jars of burning spiders using a friendly barbarian as zombie bait. this should allow u to be a lot more dynamic given the enviroment & mob’s ur up against
the best bit is that none of the classes seem totaly alien in concept to the others they all seem to have a bread n butter core thats not to obscure - the assasins from d2 left me wondering how the hell they were meant to fit in (tho granted it was possibly very well signposted & i may have just utterly missed the point at the time)
i did not like the way decard cain did not invite me to “stay a while & listen” but its a fair bet he will.