I think this dev is a bit problematic because he’s conflating a whole bunch of stuff together, some of which is valid, and sort of implying with handwaves that loads of other stuff is similar, when I’m not really seeing that. To me it looks like breaks down as follows:
Once it is pointed out that the default NPC cars have no driving AI at all, it’s impossible to miss. It is definitely a design feature, rather than a bug.
Unfortunately for his argument, AFAIK, CDPR have not described it as a bug or “glitch”. So that kind of pulls the rug out from under what he’s saying. Everything I’ve seen has them talking around it and letting people assume it’s a bug, but that’s kind of different to actively saying it is.
I have yet to see anyone link to anything from CDPR saying the car AI is a bug/glitch. I did see something which appeared to be saying the “wanted to improve it”, which is arguably misleading in the sense that it arguably doesn’t even exist (I suspect it does, but is not implemented in the release code, for the reasons this guy suggests).
So this sort of dead-ends the whole rant that he doesn’t support that part of the claim.
- He also undermines his own rant by castigating reviewers for not pointing this stuff out and claiming it’s “massive”, offering the olive branch that they were overworked. This is nonsense. I know most of you haven’t played the game, but this is not something, no matter how smart you think you are, you’re just going to instantly spot. This guy had to think about it, quite clearly, and expecting reviewers to be critical of it? Ludicrous and rather disingenuous. The same applies to crowds.
They work really well. They’re bullshit - in tabletop RPGs they’d a be classic example of what is called “illusionism” (which some people hate, and is the opposite of “simulationism” in a sense), but they work really well, and the game plays around them.
This confirms that car thing is a feature, btw - he is definitely right on that - the game is designed in such a way, that is never likely to become an issue. It’s hard to notice, except if you start staring at all the traffic jams, or questioning why no-one else is on a bike, even though there are parked bikes all over the place.
But anyway, point is, it’s not as a big an issue in actual play terms as he suggests.
- I don’t think citizens do fully have the same pathfinding issues. Certainly actual NPCs don’t. I think you may be confused by what he’s saying there re: “behave the same way” - which is that both cars and citizens vanish and re-generated if you look away. But citizens appear to be able to run away from stuff, for example (a lot cower in place, but it’s not 100%, which it would have to be were this entirely true).
Either way, it’s different to the car thing, because there is pathfinding AI, it’s just that either turned down or turned off for citizens. Whereas with the cars, I don’t think I’ve even seen mission-NPC cars do anything but scripted manuevering.
TLDR: The dev presents a problematic argument and is only definitely right about one thing - the cars not pathing is a feature not a bug. In particular, he doesn’t show (nor does anyone else) that CDPR are claiming the issues with cars/civilians are “bugs/glitches”. Indeed there was a discussion I saw on either the reddit or the forums, whilst looking for a fix to framerate issues (which I did find, albeit I had to manually edit a CSV!), which noted CDPR had just talked around those two issues.
So it’s fair to say CDPR are “allowing people to believe” that the car AI thing is a bug/glitch, but it’s not fair to say they’ve created and promoted that narrative, as you and the dev are, at least based on what I’ve read.
I’m not keen on defending CP2077, it’s a game which is a mix of astounding stuff, cheap but effective illusionism, dubious RPG systems, a crapton of weird glitches, and decent writing. It’s like, a total 7/10 game but writ incredibly large and beautiful, and with better dialogue than you’d expect in a 7/10 game.
Re: nudity, that’s a bizarre decision, that I find hard to explain. V can still be nude in your inventory screen, and you always see flashes of nudity as you change clothes, but inexplicably now cannot be nude outside of that. As Lukasz says it seems like the initial release didn’t have that restriction. But one of the early patches added it.
However, this is obviously something that’s going to piss people off, so I don’t really buy the theory that it was “clickbait”. The backlash will be hard, unless they do something like add a toggle. So I suspect there’s some kind of greater reasoning here. Possibly that they realized V could potentially go stand around naked in front of kids, which might not have occurred to them before. So I think they probably just need to make it so V is only “fully naked” in certain areas - i.e. “home”-type areas.
I got to play it a bit more and I think it’s kind of a masterpiece of “good enough” in terms of gameplay. Analyzed, most of the systems are kind of crap or only work okay, but together they work to give results that make sense the vast majority of time. When they break down, it’s in the same way Witcher 3 broke down (like with ridiculously higher-level guards in the middle of a normal place, and you shoot them in the head and they lose like 2% health).
The writing continues to be interesting, in that in terms of dialogue, naturalism, and options that make sense for V and others to be saying, it’s generally a cut above most games. The characterisation and sense of each character having their own, defined voice and way of operating and thinking is also unusually strong. It feels very polished. I haven’t felt the common frustration where your character just won’t say what you want, or where picking an option leads to something odd being said. However, the overall story is a bit unfocused, even compared to something like GTA V, and Johnny Silverhand really is such an asshole that it grates, and if almost anyone but Keanu were playing him, I feel like we’d see a huge amount of “fuck Johnny Silverhand”-type memes. He just barely manages to make it tolerable.
Re: the future, yeah as @AlexClockwork says, some of these issues would need systems implementing that aren’t implemented to fix them. Maybe those systems exist in some form, but clearly CDPR believe current machines can’t handle them, if so. And they’re correct given how it barely runs on PS4/Xbox One.
So what are they going to do? That remains to be seen. If they don’t handle this correctly, and I suspect, make improvements, make big changes, and keep working on the game for years, then I think they’re going to be in trouble when they bring out DLC for it, and particularly when the inevitable Witcher 4 or CP2078 rolls around, because they’ve burned a lot of their hyperfans, and normal people are less impressed than they might be, I think. There is an opportunity to do this - they’re specifically working on an “upgraded” version for PS5/XSX (and presumably PC), where the PS5 and XSX currently just run the PS4/Xbox One version, but on much higher settings. So that might let them actually change some things. With Witcher 3, they made huge changes to the game with what, patch 1.2, a year after release? So we may see the same here. On the other hand, during an investor call, they seemed to be suggesting they’d only be patching for “some months”, but what that meant is open to interpretation, I guess.