That’s kind of what I’d be after when I talked about a technological thriller. I thought the writing in AP was was bang up and overall I enjoyed the Storyline, but fundamentally it was a case of you moving through a series of A - B missions with very little action outside of those arenas. Albeit you’re supposed to be in Rome or Moscow, it’s not like your ever really walking the streets of those Cities. The whole sense of being somewhere different solely comes down to the styling and the voice work.
Fixed for accuracy.
If Obsidian essentially turned back the clock of technology and delivered a turn based, isometric sequel to Planescape then albeit it would make a bunch of gaming nerds very very happy, it wouldn’t necessarily hold much commercial appeal for the broader public who aren’t bound up in nostalgia for the antiquated mechanistic nature of old games versus the more familiar third/first person RPGs like Skyrim/FO3/ME/DA & TW. The amount of gamers who actively make up game forums is a miniscule % Vs the larger public, and their tastes. We’re in the early days of the talkies and technocolour and a small minority want to see a return to B&W silent movies in effect.
Were the budget low enough then I don’t doubt there’s probably enough hardcore fanbase appeal to make a game that would pay for itself. However probably not enough to really build future development upon (you want your game to sell enough to help fund your next title), unless Obsidian drastically downsized in the process.