It’s kind of odd that they went with a sliding scale, instead of a fixed one, if you ask me.
I can’t watch the entire video, however, I was taking a look at figures on SteamSpy some time ago, and it seems like there’s little doubt the rise of Battle Royale has marked a turning point for MOBAs in their entirety, possibly the beginning of the end, or at least time for a major reassessment.
The HotS pro scene has had its rug pulled out from under its feet recently, of course that game was never as popular as the big names, however now DOTA2 has less than half the population it had at its peak, IIRC, and things are likely not very different for LoL.
As the dislike for Steam has been artfully drummed up over the years, one wonders how it will pan out for Valve, too. Artifact could easily be painted as the first real misstep, but they’re made of money and Steam is certainly not going to go from black to red overnight, so without pressures from greedy investors, they could very well decide to hold fast, keep doing their thing(s), and see how it goes from there, while letting Epic throw money left and right in an attempt to become relevant, if not gain dominance (a lot of businesses have set up their own demise by following this same strategy).
Still, it feels like we’re standing on the verge of whatever will be the next big twist in the gaming industry, even though it’s probably going to take years to get there, and then perhaps everything will seem to escalate very quickly.