I’ve always tended to turn real-time protection off in AV and only used their on-demand scanners for the same reason.
Most of MSE’s work is done at startup tho - system startup and first-time program launches thereafter. A good way to eliminate an AV as your source of performance issues is to run a game - play for a bit - quit - re-run it. The 2nd time the AV won’t do anything (unless the game modifies it’s own files for some reason) and so if it’s still slow - it’s not your AV
yeah, it likely isn’t then. I’ve played FC2 for 41 hours in a few days and have started and restarted it a lot of times. It doesn’t seem to have made any difference. If anything, the game seems to run slightly better right after I start it.
It’s just odd because I played it on my now dead desktop, which was less powerful than my current laptop, and it ran better back then. The desktop had less RAM, less video RAM and a generally less powerful GPU. What it did have was fast HDs, while the laptop only has a 5400rpm HD, but still, Skyrim must be doing a lot of loading too and I didn’t have these FPS drops when I played it on this same laptop.
I don’t know. I can’t see any pattern to the slow downs in FC2. It seems very random. Setting everything to low or off in the graphics settings hasn’t really helped much either.
The other way to diagnose this is to use the Windows Performance doodah and see is the MSE processes are using CPU ofc.
Maybe a good idea in general in case there’s something else that is eating resources.