By “latest edition”, do you mean the nWoD versions of Mage/Werewolf? i.e. Mage: The Awakening (as opposed to Mage: The Ascension of the oWoD) and Werewolf: The Forsaken (as opposed to Werewolf: The Apocalypse). If so I certainly agree re: Mage. The whole Awakening deal was a bizarre change from this truly wild setting of infinite possibilities, which also allowed for almost all real-world magical traditions to have some value (and created plenty too), to what basically ended up as a bunch of magical secret agents going around killing each other. The overly-neat division of roles to basically Fighter, Rogue, Investigator, Leader and “Misc” was really bad too. The key thing was losing any connection to real-world magical practice though, making all real-world stuff be just people being ignorant and not understanding “proper” Atlantean magic.
Forsaken vs. Apocalypse is a trickier one. Apocalypse was incredible, and is more relevant now, if anything, than it was in 1992. But at the same time it’s pretty straightforward - “Werewolves get mad, kill bad people, maybe save the environment”. Forsaken’s appeal is more subtle, because it’s more about personal horror, and it’s certainly more complex. Personally I prefer Apocalypse because it’s more accessible, and I believe more inherently engaging, and viscerally fun. Certainly Forsaken is more thoughtful though.
The whole nWoD deal was a bit of a mixed blessing, though I suppose I’m one of the few people who thought maybe Vampire: The Requiem was maybe better than The Masquerade in a lot of ways. Generally speaking though, the oWoD was bright and high-energy, but also sort of so extreme that it bordered on being a parody of itself at all times, whereas the nWoD games are generally more “sensible” and “moderate”, and typically better designed rules-wise (Promethean and Demon being sad exceptions), but at the cost of being a lot less immediately accessible and appealing (and in the case of Mage, losing what made it amazing).
I’d love to see a Vampire: The Requiem game - I think the more subdued setting would work well for strategy game or the like, but I suspect given V:tM’s popularity, and Paradox’s interest in not weakening the IP, they’ll just stick with V:tM. It’s an extreme pity that Bloodlines 2 seems to be based on the Modiphus version of V:tM (i.e. 5th edition), rather than the Onyx Path version - i.e. 20th Anniversary Editon, because the Modiphus one is pretty bad in a lot of ways.