Before or after the patches? I know NMS has apparently been improved quite a bit by the three big patches, have they brought it even slightly closer to a well-rounded experience?
As for Elite, the issue has never been that it hasn’t had enough to do though, has it? It’s kind of difficult not to have enough to do when you have a functionally infinite amount of content. No, the main issue has always been a lack of connection between the various things that there are to do. They exist in a vacuum, both literally and figuratively. The former is admittedly to the game’s credit, but the latter, not so much - you can kill more tonnes in pirate shipping than was present at the Battle of Endor, but the pirates will never think to try and have you assassinated, or gang up on you and take you out pre-emptively. You can be a wealthy trader with a reputation throughout civilised space, but you’ll never receive missions commensurate to your skills. You can be an operative for the Emperor’s personal death squads, but don’t expect the systems under her direct control to ever acknowledge it, let alone the systems run by her scheming, back-stabbing part-time allies.And the Thargoids will never try to hunt you down personally, no matter how many of their kind you’ve attacked and killed.
And that’s not even touching upon the limitations of the way the game spawns content, or the fact that many game systems exist in what is essentially a placeholder state, or the complete lack of a risk-reward curve to most activities, where a passenger liner can be better paid than an assassin going after ruthless pirates in customised military-spec warships. I’m not going to touch upon engineers here, because those are getting updated shortly and I’d rather not give feedback here that’ll be out of date in a month or two anyway, but those have for the longest time been emblematic of the game’s problems, along with the much-maligned powerplay. And let’s not forget CQC, either. I mean, figuratively, because even those of us who were around when it was released have completely forgot about it and don’t play it any more.
I love Elite, I really do, because it does so much right that every other space sim has stumbled over, but there’s not a single part of that game that does not have some kind of severe, catastrophic flaw that sooner or later ruins that part of the game for you, at least until you’ve spent a while away from it and the irritation has subsided.