Thank you for this opportunity.
The Turing Test is a Portal-like, and I’ve played a few, Talos Principle, Magrunner: Dark Pulse, Quantum Conundrum, to list the games I happily finished despite being shitter than Portal, and all are better than the Turing Test.
I’t’s a great formula, narrator whitters away to your left brain while you get into the room and you solve puzzles with the right brain. What could go wrong? Well the left brain is under-served with predictable plot and an oblivious protagonist, the right brain is underserved with simple puzzles, if you can do it, you need to do it, except for the second to last puzzle, where I accidentally skipped most of the puzzle, walked through a door or no return before I realise.
The games finale involves no puzzles, you just do a thing and it ends. The plot isn’t resolved, the problem posed isn’t meaningful, the setting was mostly irrelevant, you don’t interact with the plot at any point beyond being handed a single ability half way though which makes for even more linear puzzles.
There were some beginnings of good puzzles in these achievement based siderooms, but there was no payoff, you go in the sideroom, get told something you were already told in other words and the puzzle you solved would have been great in the first hour, but pointless after so long, or worse some of the siderooms reveal things early and the protagonist doesn’t notice.
One of the puzzles was a multiple choice checkbox exercise where you had to light up the 2 right boxes which you’d know from later in the playthrough(but you cant backtrack, no second playthrough?), or just try every combination until the door opens. That qualifies as a puzzle I guess.
It’s just hard to work up much enthusiasm, if it had been a student project id have pointed out a few places the puzzles broke and forced a reload, or where the narration mentioned things I didn’t do as if they happened.
I got Turing Test as a throw in with the Humble monthly, and I walked away from it angry, angry for the wasted time, and the wasted potential, angry that artists wasted time on siderooms most will have given up searching, that book quotes which didn’t match the themes of the game were irresponsibly dumped in the side rooms as if they were the tabula rasa to the plot.
It shamelessly apes Portal, and early on, when the art assets are fresh, and you expect a tutorial you expect good things, but the game ends before the tutorial does and long after the art assets have outstayed their welcome, no matter how many lighting filters they apply to make rooms moody.
This is no talkdown thread flimflam where I drag out and shoot a beloved pet, fuck this game.