Rolling off this comment to add a few observations that may be helpful in understanding the general context:
Monitors are traditionally a very conservative (read: stagnant) market, mainly because the panels are for the most part made specifically for it, so they must be milked until the last drop.
As the market has, in some sense, fragmented through various features and technologies, this effect is even more obvious.
The last shake came from Apple when they first popularized IPS and then so-called Retina displays, but that was some time ago already.
Additionally, since mid-range to high-end monitors tend to have stayed pricey compared to the rest of hardware, this has the effect of setting up high expectations which are then betrayed by the actual products.
I really hope you’re right, for sure there’ll be some shake due to the new consoles, but at the same time, UHD and 1440p are indeed very demanding compared to 1080p.
At the end of the day consoles are still AMD APUs. Not to put down either Ryzen or Navi, which are both EXCELLENT, just pointing out that there are some hard-set limits to what can be done on a budget in which a console must fit.
Devs working on console can often (not always) afford to optimize very thoroughly targeting the specific hardware, and even if the situation on PC has improved thanks e.g. to Vulkan, there is still going to be a performance gap.
And consider basically all consoles have had trouble delivering smooth frame rates in certain games, particularly when approaching the end of their life-span.
@ OP I haven’t forgotten to check the monitor but I’ll need a break to really take a look at it, and I’m not sure I’ll be able to find one today.